Modders, server administrators and other members of the community do their best to prepare for updates and to address issues post-release as quickly as possible. We also co-operate directly on troubleshooting, and we offer an opportunity to test updates via our Release Candidate tests. We use various methods to communicate upcoming changes to our awesome modding community, such as via the Dev Hub. Updating a deeply moddable game and its platform is not without risks.Consider defragmenting your HDD after downloading large updates.Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.Contact (Platform): for most other use cases, including sandbox multiplayer (loaded by default for all players).Contact (via PLAY CONTACT or -mod=Contact): for the singleplayer 'First Contact' campaign experience (accessible only to owners - optionally loaded).Contact consists of 2 data packs / folders:.SIZE: ~1.6 GB / ~558 MB (depends on Contact ownership) TypeName = "NUMBER" // Value type, can be "NUMBER", "STRING" or "BOOL"ĭefaultValue = "50" // Default attribute value.ACTIVITY: Game Update 2.00 (CoF: Gray, Workshop Compositions, 64-bit Linux Server) Tooltip = "How strong will the explosion be" // Tooltip description Unique property, use "_" format to make sure the name is unique in the worldĭisplayName = "Nuclear weapon yield" // Argument label Arguments shared by specific module type (have to be mentioned in order to be present) Menu displayed when the module is placed or double-clicked on by ZeusĬuratorInfoType = "RscDisplayAttribute Module Nuke" 1 to run init function in Eden Editor as well 1 if modules is to be disabled once it is activated (i.e., repeated trigger activation won't work) 1 for module waiting until all synced triggers are activated 0 for server only execution, 1 for global execution, 2 for persistent global execution 0 is used when the attribute is undefined Execution priority, modules with lower number are executed first. Name of function triggered once conditions are met Delete this entry to use the default icon Icon = "\ myTag_addonName\data\icon Nuke_ca.paa" // Map icon. Scope = 2 // Editor visibility 2 will show it in the menu, 1 will hide it.ĭisplayName = "Nuclear Explosion" // Name displayed in the menu Description base classes, for more information see below It can be enabled using is3DEN property, but that will also change format of function params.Ĭlass Edit // Default edit box (i.e., text input field)Ĭlass Combo // Default combo box (i.e., drop-down menu)Ĭlass Checkbox // Default checkbox (returned value is Boolean)Ĭlass CheckboxNumber // Default checkbox (returned value is Number)Ĭlass ModuleDescription // Module descriptionĬlass Units // Selection of units on which the module is applied
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |